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The colonists game guide
The colonists game guide








the colonists game guide the colonists game guide

If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone.

the colonists game guide

Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle.Īlso, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else.). The most important principle here is to not put the living quarters in the center of the base. It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly. Getting stuff done: lowering foot traffic The base should also be secure, but that is probably the easiest part. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. This guide is the ultimate go-to guide to building your colony, for all stages of the game.Īn efficient base allows your colonists to get stuff done and stay happy.

  • 1.1 Getting stuff done: lowering foot traffic.
  • THE COLONISTS GAME GUIDE HOW TO

    The post How to Grow Colonists in Starmancer appeared first on Pro Game Guides. We're covering everything about this exciting new game! Check out our Starmancer homepage to see our current list of guides! Once you have completed the steps above, you're ready to order your new colonist around! On the Incubation Tank menu, select Harvest Colonist to release them. After a short period (which can be sped up using the time controls), the colonist will become fully grown in the Incubation Tank. Select this option, then select the colonist you'd like to grow. Return to the menu that opens up when you select the Incubation Tank and you will see a new option enabled that says Grow Colonist. You can use the image above to see how to do this. © Provided by ProgameguidesĪfter you have purchased and unlocked an Ego, it's time to grow the colonist. Usually this costs DNA Fragments, but at the start of the game it is free. If you don't see any Egos that you want, you can press the refresh option. You will find that Egos with more positive traits cost more to unlock and Egos with more negative traits cost less to unlock.Īs you see in the image above, you also have the option to refresh the options for your colonists (also called Egos in the game). You pay for each Ego with DNA Fragments, of which you have a finite amount. The cost is highlighted in the red boxes above.Red is a negative trait, green is a positive trait, and purple/blue is a neutral trait. These define characteristics that this colonist has. The Traits are highlighted in the yellow boxes above.Related: How to Put Out a Fire in Starmancer - Pro Game Guides However, before you do, it's strongly recommended that you look at the traits and cost for each one. You can choose any of these Egos to grow your first colonist. When you select Unlock More Colonists, you will see a new menu populated with three colonists (or as they're called in the game: Egos). From this menu, the first thing you'll have to do (before you grow a colonist), is select the Unlock More Colonists option. When you select it, you will see a menu open up on the left of the screen. If you're just now starting the game, the Tutorial AI will place a green arrow above the Incubation Tank. The first thing you need to do is select the Incubation Tank, which is shown in the image above. The guide below provides a simple explanation for using the Incubation Tank to get colonists and manage your ship. In fact, many of us are stuck trying to figure out how to grow colonists. In the game Starmancer, many players have found that some of the earliest tasks aren't very intuitive.










    The colonists game guide